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[OnCollisionExit][isKinematic]OnCollisionExit does not get called when t...
To reproduce:1. Open attached project2. Open TestOnCollisionExit scene3. Press play4. Select the upper cube and set it as kinematic5... Read more
Tag exceptions cause input fields to behave erratically
For instance, having an event change the tag of a gameobject with the text being entered causes the text entered to become invisible... Read more
player fails to start, throwing pointer errors
-e: see title, when trying to start it just throws an error and nothing is happening -repro:--create new project--save empty/simple ... Read more
Dragging an input field from game view to console throws exceptions
To reproduce:1. Import Unity UI examples or Open attached project2. Open scene Controls3. Enter play mode4. Click and drag the big i... Read more
There shouldn't be - in 'rigid-bodies'
In file:///E:/Unity5.0b19/Editor/Data/Documentation/en/Manual/class-PointEffector2D.htmlunder Drag and Angular drag "Rigid-bodies" i... Read more
Speed variance is missing from Surface Effector from image
As title says in file:///E:/Unity5.0b19/Editor/Data/Documentation/en/Manual/class-SurfaceEffector2D.html there's needs to be image a... Read more
Missing Icons in physics 2d effector images
Area effector 2DPoint effector 2DSurface effector 2DPlatform effector 2D Read more
WebGL build crashes with out of memory error
The attached project works fine in the Editor, but crashes as a WebGL build: http://i.imgur.com/7yBSwlR.png Looks like an out of mem... Read more
When changing field to multiline and then changing its size via script, ...
Steps to reproduce this issue: 1. Import the attached package (MultiLineFieldBug)2. Open 'scene'3. It has an input field and a butto... Read more
EditorUtility.SaveFilePanel() returns file name with repeated extension ...
Developer Update: This is an issue with the OS X save file panel. We will contact Apple to see if they can provide a fix. Until then... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Sprite texture is null when read from a SpriteAtlas in an Addressables bundle
- Scrolling in the Tile Palette Brush Pick overlay breaks when a lot of Brushes are saved and the List View is enabled
- OnPreprocessAsset is not triggered when AssetPostprocessor version is changed and script recompiles
- Terrain Component and Overlay Text Rendering is broken when using Bitmap Text Rendering Mode
- “No Overlays” Overlay overlaps with the Tile Palette toolbar when docked on the left