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Changes to baked entity remain when exiting Play Mode
Reproduction steps: 1. Open the attached “BugRepro” project 2. Open the “Assets/Baking/BakingDependencies/BakingDependencies” Scene ... Read more
The baked shadows do not appear in the Player when Distance Shadowmask a...
How to reproduce: 1. Open the “ReproProject“ project 2. Open the “OutdoorsScene“ 3. Navigate to the “File/Build Profiles“ 4. Bui... Read more
DLSS causes image instability when sky is set to realtime update mode in...
Reproduction steps: 1. Open the attached "repro_IN-85999" project 2. Open the "Assets/OutdoorsScene.unity" Scene 3. In the Hierar... Read more
Every GUIContent.none in the Editor is affected when setting GUIContent....
How to reproduce: 1. Open the attached project "IN-85595.zip" 2. Open Assets/Scenes/SampleScene.unity 3. Select "GameObject" in t... Read more
[Quest] Artifacts when using HDRP with Screen Space Reflections in XR
Reproduction steps: 1. Open the attached project "ReproProj" 2. Open the “/Assets/Scenes/SampleScene.unity” Scene 3. Connect Quest w... Read more
"Awaitable.BackgroundThreadAsync()" method prevents exiting a function s...
How to reproduce: 1. Open the “AwaitableBug.zip“ project 2. Open the “SampleScene“ 3. Enter Play Mode 4. Observe the Console ... Read more
The DOTS generated code is missing the parameter when using SystemAPI qu...
Reproduction steps: 1. Open the attached “dots-property-codegen” project 2. Open the “Assets/TestSystem” script via JetBrains Ride... Read more
Ambiguous reference errors are thrown when both Services.Multiplayer and...
Reproduction steps: 1. Open the attached “ASDQWE” project 2. Observe the Console Window Expected result: There are no compilati... Read more
Particle System flickers in the Player
*Steps to reproduce:* 1. Open “Repro” project 2. Build And Run 3. Press “Next” button until “8/19 HybridEntitiesConversion” text ... Read more
"Unity.Mathematics.AffineTransform.identity" returns a zero-filled value...
How to reproduce: 1. Open the “AffineTransform.zip“ project 2. Build and run the “SampleScene“ with a IL2CPP background 3. Observ... Read more
All about bugs
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