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Particle System emits particles in wrong direction when using Shape Rota...
How to reproduce:1. Open user's project ("ParticleRotationReport.zip")2. Open scene "ParticlesRotation"3. Select "UseShapeRotation" ... Read more
.NET serialization values are always set to null in .NET 4.x Equivalent
How to reproduce:1. Open given Unity project2. Make sure that the Scripting Runtime Version in the project settings is set to .NET 4... Read more
Occlusion Culling information not updated until Game window becomes visible
How to reproduce:1. Create new project and have scene with some objects (mark static)OR use the repro project attached in comment3. ... Read more
Import of assets cannot be cancelled without closing the whole Editor
To reproduce: 1. In a new project, import the attached package (testPackage.unitypackage)2. When the progress bar says "Importing sm... Read more
RawImage creates error message Assertion failed on expression: 'texture-...
To reproduce: 1. Open the project, attached by the user (BugValidate.zip)2. Observe the console3. Select RawImage game object in the... Read more
Editor crash on (mono-2.0-bdwgc) "do_mono_metadata_type_equal" when play...
Steps to reproduce:1. Open user's attached project2. Open scene "Voxel Volume Testing"3. Press Play4. Observe the crash (If the edit... Read more
[Android] "Performing stop of activity that is already stopped" thrown w...
Reproduction steps:1) Download and open attached project from OC2) Setup Android player settings with given (in edit field) bundle i... Read more
Crash when reloading shader
When relaoding a shader that keeps erroring, Unity 2018.1 sometimes crashes. Repro steps: - Use Scene 3- Open testy.shader with Visu... Read more
[Mac] Class using inheritance with a generic type constraint causes crashes
Steps to reproduce:1. Open attached project2. Run Scenes\Setup Scene3. Enter Play mode Expected result: no crashActual result: Unity... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Spring Joint shows only one anchor gizmo in Scene view when "Auto Configure Connected Anchor" is enabled
- Crash on _platform_memmove after entering large value in Graphics settings Preloaded Shaders field
- Disproportionally large impact on CPU frame time when writing to a rendering entity's LocalToWorld
- "Constant Force" Component numeric fields drift out of view while entering a really big value in the Inspector
- Scene view camera speed pop-up appears empty or cut off when Scene view is very narrow