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Physics2D.BoxCastAll not working in Unity 5.1
Steps to reproduce:1. Open attached project's scene "TestScene" with Unity 5.0.2. Enter play mode - all four boxes are detected.3. O... Read more
Crunched textures do not work with Sprite Packer
1. open attached project (case_702942-CrunchSpritePacker)2. open TestScene3. press Play and observe the crunched sprites The crunche... Read more
[iOS] "Launch screen type" cannot be changed
To Reproduce: 1. Open 'Player Settings / Splash IMage'2. Try changing 'Launch Screen type' to any other value than 'Default' Read more
[IL2CPP] Modifying non primitive value types from native code doesn't work
To Reproduce: 1. Build and run using il2cpp, you can see the array of vector3 are zero in the output;2. Build and run using mono, yo... Read more
Input.gyro does not work in Awake or Start anymore
How to reproduce: 1. Open attached project2. Open scene VTPSphere.unity3. Comment out line 39 in script followGyro.cs4. Build to iOS... Read more
UI elements on child Canvases do not render in the Editor Scene window
How to reproduce:1. Open the attached project (It has Canvas and text element. Also a Child Canvas with Child text element in it)2. ... Read more
Reflection probes multi selection overrides cubemap
1. Open attached project's scene "Reflection bug"2. Select each reflection probe individually and see that "Reflection Probe 1" and ... Read more
Sprite into multiple makes a few frames sheared
1. open attached project (case_702772-dumb2dtest.zip)2. view the AliensGuyNormal_3 slice and note that it is sheared3. select Aliens... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Build fails when building a project containing an 18+ dimension array with IL2CPP
- [Android][Sentis] Human poses are not detected when using the BlazePose model
- Sprite Editor Outline Tool Overlay is not displayed when no Sprite is selected
- “No method with RuntimeInitializeOnLoadMethod attribute” warning from ReadmeEditor.cs is thrown after installing Project Auditor Rules
- Projection matrix is altered when using RasterCommandBuffer.ClearRenderTarget on DX12 and Metal