Search Issue Tracker
Duplicate
Votes
0
Found in
5.0.2f1
Issue ID
703044
Regression
Yes
Physics2D.BoxCastAll not working in Unity 5.1
Steps to reproduce:
1. Open attached project's scene "TestScene" with Unity 5.0.
2. Enter play mode - all four boxes are detected.
3. Open with unity 5.1.
4. None of the boxes are detected.
Comments (3)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Reuse Collisions Callbacks is not enabled by default when opening a new project with HDRP template
- Bloom and Exposure Artifacting around GameObject appears when setting Scale of Z Axis to 0
- [Android][IL2CPP][ARMv7] Struct field value corrupts when invoking a generic delegate with a large struct by value
- Highlights persist throughout Options Panels in the Rendering Debugger Window
- Typing numbers in Matrix node’s numeric fields stretches Node
DoubleOhTom
Jul 24, 2015 15:28
Understood. Will look further into my issue then.
MelvMay
Jul 23, 2015 13:55
It was fixed in 5.0.1p3 release on 29th April 2015 with the release note: "Ensure that 2D Box/Circle cast methods support shape being overlapped initially."
Note that the release of 5.1 didn't end-up with all the patches from 5.0 applied. I believe the first 5.1 patch resolved that.
If you have an issue then please create a bug report.
DoubleOhTom
Jul 22, 2015 21:32
It says it's a duplicate, but I can't find what this is a duplicate of, and the issue is still there?