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[WP8] "System.Net.Sockets.SocketException" errors thrown when building p...
To reproduce:1. Build attached project for WP82. Notice "System.Net.Sockets.SocketException" errors in console Read more
Using Camera::Render to render a picture to a texture does not work
How to reproduce: 1. Open attached project2. Open scene RenderTextureBug.unity3. Build to iOS and run4. Press the 'Snap Picture' but... Read more
[TreeCreator] Terrain Tree Random Rotation has no effect
How to reproduce:1. Create a simple tree2. Create a terrain gameobject3. Click place tree tab4. Ensure that Random Tree Rotation is ... Read more
[Layout] Horizontal scroll bar in the Animation window doesn't extend au...
Repro steps:1) Open any project and Animation window in it2) Create new animation and add any property3) Drag last keyframe to the r... Read more
[Build] Building in batchmode fails for first time after removing file f...
In batchmode after removing file, project building only succeed after second time. 1. Clone project from:https://github.com/Brantone... Read more
[VR] Rift disconnected in VR project crashes on play (GetNativePtr Bug)
1. What happened.When playing this simple VR project in play mode while the rift is disconnected the editor hangs then crashes. 2. S... Read more
[OldGUI][Linear] Legacy GUI are way brighter in the Editor than in build...
Steps to reproduce: 1. Open the attached project2. Open and play 'scene0' scene3. Notice how bright the button and the image looks l... Read more
"Invalid optimized game object" errors are spammed when an optimized, an...
Steps to reproduce: 1. Open the attached project2. Select 'test' model in the project window and open 'Rig' tab in the model importe... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Build fails when building a project containing an 18+ dimension array with IL2CPP
- [Android][Sentis] Human poses are not detected when using the BlazePose model
- Sprite Editor Outline Tool Overlay is not displayed when no Sprite is selected
- “No method with RuntimeInitializeOnLoadMethod attribute” warning from ReadmeEditor.cs is thrown after installing Project Auditor Rules
- Projection matrix is altered when using RasterCommandBuffer.ClearRenderTarget on DX12 and Metal