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0
votes
Fixed

DX11 refcount assert printed in editor with some 3rd party tools

Graphics - General

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Jun 11, 2015

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Version/s: 5.2.0a2

There are many situations when this assert gets printed to the Console:refCount == 0 (D3D11Utils.cpp Line: 117) One way to reproduce... Read more

0
votes
Fixed

[Model] Crash when model with BlendShapes has Normals set to None in Imp...

Asset Import

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Jun 11, 2015

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Version/s: 5.1.0f3

Steps to reproduce: 1. Open attached project2. Select "Assets/repro.FBX"3. Set "Normals" to "None" and disable "Import BlendShapes"4... Read more

0
votes
Fixed
0
votes
Fixed

PNG files are no longer compressed in Android from 5.1 onwards

Android

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Jun 11, 2015

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Version/s: 5.1.0f3

Some of the PNG files are not compressed in Android in 5.1 and further versions. Read more

1
votes
Fixed
0
votes
Fixed

NetworkManagerHUD confuses online state when multiple clients exist

Networking

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Jun 11, 2015

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Version/s:

NetworkManagerHUD confuses online state when multiple NetworkClient instances exist. It shows the wrong buttons in the HUD after dis... Read more

0
votes
Fixed

NetworkProximity checker exception

Networking

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Jun 11, 2015

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Version/s:

NetworkProximity checker exception when entering a scene. Read more

0
votes
By Design

[Crash] Infinitely recursive function which allocates memory crashes unity

Scripting

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Jun 11, 2015

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Version/s: 5.1.0f3

Reproduction steps with a project:1. Open attached project "AscensionCrashTest"2. Open scene "Main"3. Run the game Notes:1. Crashes ... Read more

0
votes
Fixed

[Onboarding] Textures are not applied properly in certain cases

Graphics - General

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Jun 11, 2015

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Version/s: 5.0.3f2

How to reproduce: 1. Open project shadowInstanceProblem2. Open scene _Scenes/Test.unity3. Play the scene4. Press spacebar5. Enable t... Read more

0
votes
By Design

[Library] Assignation of a renamed material on a mesh is reverted back t...

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Jun 11, 2015

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Version/s: 5.1.0f3

Steps to reproduce: 1. Open the attached project2. Rename and change the color of the material 'SM_GroundMat' under Assets/Materials... Read more

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