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0
votes
Fixed

[ReflectionProbes] Scene normals are flipped when Water Mode is set to R...

Global Illumination

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Jul 02, 2015

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Version/s: 5.1.0p1

Steps to reproduce: 1. Open attached project2. Open scene "Assets/Test"3. Select "Reflection Probe" in hierarchy and bake it. In the... Read more

0
votes
Fixed

[Auto][LoadLevelAdditive] LoadLevelAdditive loads baked lighting as (no ...

Global Illumination

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Jul 02, 2015

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Version/s: 5.2.0b1

To reproduce:1. Open attached project2. Open scene GenerateStuff3. Press space - It will load additively random set of levels 1 and ... Read more

0
votes
Won't Fix

[WP8.1] Serialization Weaver issue, failed to resolve a plugin assembly

WP8.1

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Jul 02, 2015

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Version/s: 5.1.0p1

To reproduce:1. Build attached project2. Notice exception in console Read more

0
votes
Won't Fix

[PropertyDrawer] Custom foldout on one element of an array affects every...

IMGUI

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Jul 02, 2015

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Version/s: 5.1.0f3

[ PropertyDrawer ] Custom foldout on one element of an array affects every element Reproduction steps: 1. Open the attached project2... Read more

0
votes
Duplicate

[ PropertyDrawer ] Custom foldout on one element of an array affects eve...

IMGUI

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Jul 02, 2015

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Version/s: 5.2.0b1

Reproduction steps: 1. Open attached project2. Open scene "Test"3. Select GameObject "Demo"4. In the Inspector find "Test Array"5. T... Read more

9
votes
Fixed

Selecting multiple objects with sprite renderer overwrites all of their ...

2D

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Jul 02, 2015

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Version/s: 5.1.1f1

To reproduce:1.Create new project, import attached package.2.Open "repro" scene, notice that there are 3 objects with sprite rendere... Read more

0
votes
By Design

[NetworkTransport][Receive] Sending larger buffer than clients buffer ca...

Networking

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Jul 02, 2015

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Version/s: 5.1.0f3

Steps to reproduce: 1. Open attached project2. Open "scenes/main"3. Run "main" scene in unity and press "Start client"4. Build and r... Read more

0
votes
Fixed

[AssetBundles] Bundle build hash check does not take subplatform / Graph...

Asset Loading

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Jul 02, 2015

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Version/s:

When building asset bundles, Unity checks if they need to be rebuilt. But it seems that it does not take active build subtarget (e.g... Read more

0
votes
Fixed

[InputManager] Positive/Negative button's tooltips are inverted

Input

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Jul 01, 2015

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Version/s: 5.1.1f1

Steps to reproduce:1. Open a project2. Edit -> Project Settings -> Input3. Hover mouse over any Negative Button field label in... Read more

0
votes
Fixed

[iOS7] Unity does not stay in landscape in the iOS task switcher

iOS

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Jul 01, 2015

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Version/s: 5.1.1f1

How to reproduce: 1. Open attached project2. Build to iOS and run3. Open the task switcher by double clicking the home button, while... Read more

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