Search Issue Tracker
Fixed in 5.4.1
Votes
0
Found in
5.2.0b1
Issue ID
709362
Regression
No
[Auto][LoadLevelAdditive] LoadLevelAdditive loads baked lighting as (no GI) realtime if it was baked using Auto
To reproduce:
1. Open attached project
2. Open scene GenerateStuff
3. Press space - It will load additively random set of levels 1 and 2
4. Notice that level 2 instances don't have bounce, if you select and move the light it changes (level 1 is fine)
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Android][IL2CPP][ARMv7] Struct field value corrupts when invoking a generic delegate with a large struct by value
- Highlights persist throughout Options Panels in the Rendering Debugger Window
- Typing numbers in Matrix node’s numeric fields stretches Node
- Project Browser Icons use the wrong Theme and Users are not shown any indication that process will be deferred when switching Editor Theme in Play Mode
- Streaming is misspelled as "Steaming" in "Enable GPU Streaming" and "Enable Disk Streaming" tooltpis
Add comment