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"_CameraTargetAttachmentB" unnecessarily Allocates Memory even when Post...
Reproduction steps:1. Open the attached “IN-96545.zip” project2. Open the “SampleScene”3. Enter the Play mode4. Open the Memory Prof... Read more
[VFX Graph] Position Jitter in RestState with Collision SDF
Steps to reproduce: import the provided package open the scene named SDFIssue in the Scene View, Zoom very closely on the different ... Read more
Memory usage increased in newer versions when using Safari
Reproduction steps:1. Open the attached “UIToolKitBugReproFinal” project2. Build the project for the WebGL platform3. Host the built... Read more
"Select Exited" is not called when manually touching a GameObject that i...
How to reproduce:1. Open the attached “IN-95686.zip” project2. Build and Run the project with the “TestScene” Scene added3. In the P... Read more
Spline Knot "Tangent mode" changes for Prefab instances revert to previo...
Reproduction steps:1. Open the attached “IN-96466.zip” project2. Open the “NewScene” Scene3. From the Hierarchy, select the “Spline”... Read more
Cube GameObjects are moving erratically when XRGrabInteractable is using...
How to reproduce:1. Open the attached “IN-95488.zip” project2. Build and Run the project3. In the Player, move one of the Cube GameO... Read more
PlayStation 4 and PlayStation 5 platforms “Open Download Page” button te...
Steps to reproduce:1. * Create a new project2. Open Build Settings window3. Select PlayStation 4 or PlayStation 5 platform and obser... Read more
The beginning of the text is moved when the whole text in the Console de...
How to reproduce:1. Create a new Unity project2. Import the attached "uibuildererror" package3. Make sure warnings have appeared in ... Read more
“Enable platform” button text is misaligned in Build Profiles window
Steps to reproduce:1. * Create a new project2. Open Build Settings window3. Select Android XR platform and observe the “Enable platf... Read more
QNX platform “Contact Sales” button text is misaligned in Build Profiles...
Steps to reproduce:1. * Create a new project2. Open Build Settings window3. Select QNX platform and observe the “Contact Sales” butt... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS