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[WebGL][macOS] Build fails when WebGL Platform is selected
How to reproduce:1. Create a new project (with the default 3D template)2. In the Build Settings, switch to the WebGL Platform3. Try ... Read more
[GPUPLM] PLM Device selection only works after a bake on Tiger Lake Laptop
In order to bake with GPU LM on Tiger Lake laptop you have to select GPU PLM more than once and press bake before it uses the GPU PLM. Read more
Modal Window will be completely blank when calling EditorWindow.ShowModa...
How to reproduce:1. Open the attached project2. Click Test/Open Main Window3. Click on the three dots next to the maximize button in... Read more
CreateInspectorGUI gets called twice when a custom Inspector is used for...
How to reproduce:1. Open the user's attached project2. In the Project window select the 'MyScriptableObjectInstance' Asset3. Observe... Read more
[macOS] "build is damaged and cannot be opened" error when downloading U...
Reproduction steps:1. Create a new project2. Build for Mac3. Upload build online to Google Drive4. Download the build (Google Drive ... Read more
[Editor] List for GameObject 3D object, Light and UI are empty on the ri...
List for GameObject 3D object, Light and UI are empty on the right-click scene menu Steps to Repro:1. Create a new Project2. Right-C... Read more
[HDRP] Memory Leak in idle Player when using HDRP
Reproduction steps:1. Create a new HDRP Project2. Build the game3. Open the Built game4. Wait Expected result: The memory usage rema... Read more
[Profiler][Linux] Multiple errors thrown on dragging the "Profiler" window
On dragging the "Profiler" window editor throws Multiple errors, refer to the attached video. Steps to Repro:1. Create a new project... Read more
The Physics package is not on the list of Universal RP dependencies list
How to reproduce:1. Create a new Universal RP project2. Open the Package Manager Settings (Edit->Project Settings...->Package ... Read more
[Editor] Icons and property label boxes overlap on Editor windows when t...
Icons and property label boxes overlap on shrinking Inspector, Version Control settings, Visual Scripting Preferences, Test Runner, ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Redoing creation of Sub Scenes and Cube GameObjects in Hierarchy throws “Assertion failed on expression: 'targetScene != nullptr’” error in Console window
- Selecting “New Sub Scene” after assigning “New Scene” in Sub Scene Script Component throws “Destroying GameObjects immediately is not permitted” in the Console window
- Enabling/Disabling the Deprecated Nodes doesn't apply to the opened Shader Graph unless any Variable is added to the Blackboard
- Group Selection title text size is smaller in renaming than the actual font size
- Rich Text is not correctly highlighted when searching through Debug Logs in the Console window