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Any folder can be opened as a Unity project in Windows 10/Windows 8
Steps to reproduce: 1. Open Unity on Windows 10 machine2. In the project wizard, click 'Open Other'3. In the open explorer window, s... Read more
[UWP] Master build causes invalid IL warnings
Reproducible on 5.2.1; Repro steps:1. Create an empty project and built it to WSA Universal 10;2. Build and run generated solution o... Read more
Using a Canvas with Render mode as World Space results in Unity Editor C...
To reproduce:1. Open attached project2. Open CockpitTest scene3. Select CockpitDisplays->Canvas object4. Change Render Mode to Wo... Read more
[SetIKRotation] Rotation set using SetIKRotation has an offset
Steps to reproduce: 1. Open attached project2. Open scene IkTest3. Run the scene4. Cyan ray represents where RightHand is pointing a... Read more
[Image] Image with Source Image set to 'None' uses the same texture as o...
Steps to reproduce: 1. Create a new project and import the attached package2. Open 'ImageSourceNoneBug' scene (Assets/StaticAssets/S... Read more
Image component display random image when there is no source image set (...
To reproduce the issue follow steps:1. Create new scene2. Add a UI panel3. Remove the source image from the panel4. Add a UI text5. ... Read more
Baking generates too many lightmaps
Steps to reproduce: 1. Open attached project2. Open scene "Scene"3. Open Lighting window4. Set "Baked Resolution" to 40 and build li... Read more
Text gets broken when changing Max size while Best fit is checked
Steps to reproduce : - create a new text and give it a width of 200 and height of 150- paste the following text :"Lorem ipsum dolor ... Read more
"Horizontal overflow" is cut by the Wrap/Overflow dropdown
Steps to reproduce : - create a text and notice the "Horizontal Overflow" *Note :Screenshot attached. Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS