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Duplicate
Votes
14
Found in
5.2.1f1
Issue ID
729691
Regression
Yes
[Image] Image with Source Image set to 'None' uses the same texture as other overlapping Image
Steps to reproduce:
1. Create a new project and import the attached package
2. Open 'ImageSourceNoneBug' scene (Assets/StaticAssets/Scenes/Development)
3. Notice the blue image on the top right of the game view has a texture of the image it is overlapping with even though it's 'Source Image' is set to 'None'
4. Move the blue image away, notice it is rendered correctly when it's not overlapping with other images (see attached screenshots)
Note: Also notice that this does not occur when the image with the source image set to 'None' is above the one with the image in the hierarchy. (Compare 'Image Source None / Top Order' and 'Image Source None / Bottom Order' game objects).
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leonardon
Oct 17, 2015 13:48
yup! same here
karl_jones
Oct 05, 2015 14:38
Hi.
This is being closed as a duplicate. The bug has been fixed and will be in an upcoming patch.
http://issuetracker.unity3d.com/issues/images-with-no-sprite-assigned-will-inherit-the-textures-of-other-images-rendered-before-them
3ng3l
Oct 05, 2015 09:18
I Confirm the bug :(
Rodolfo-Rubens
Oct 04, 2015 16:14
I'm having this too.
sumo_development
Sep 29, 2015 08:20
Confirmed
DFSko
Sep 29, 2015 06:11
confirm
Nullzero
Sep 25, 2015 16:52
Appears to still be an issue in 5.2.1p1
Nullzero
Sep 24, 2015 14:32
Can confirm I am seeing this bug as well. Actually, it was immediately obvious the first time I upgraded my 5.1 project to 5.2.1...
My entire game was glitchy as hell with terrible flickering of random textures. Took me a while to figure out it was empty Image components with empty Source Images.
My work around was to set all of the game objects with empty components, to use a blank (all-white) 2x2 texture.
ketura
Sep 23, 2015 15:11
Recording of this bug in action: http://i.imgur.com/lgDsKjT.gifv
Also note that this is probably the reason dropboxes have the window-blind issue in the new 5.2.1.