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Scripting API Manual Page's layout is broken when using Unity 6 manual v...
Steps to reproduce: Open Unity Scipting API manual Navigate to a specific manual entry. For instance - [https://docs.unity3d.com/202... Read more
Bindings Variables are not working properly when VisualElement has a name
How to reproduce:1. Open the “BugLocaleBinding.zip” project2. Open the “Assets/BUG-1613414/BUG-1613414.uxml“ UXML file in UI Builder... Read more
[Android] Popping/crackling sound occurs when the app is repeatedly brou...
How to reproduce:1. Open the “6032.zip“ project2. Open the “SampleScene“3. Build and Run for Android4. In the app press the “PlayOne... Read more
UI Builder unloads UXML file and discards any unsaved changes when enter...
How to reproduce:1. Open the “IN-97116.zip“ project2. Open the “Main“ Scene3. Enable “Domain and Scene Reload” in Edit > Project ... Read more
Memory slowly builds up when using "Mesh.SetVertices()" function in Vulkan
How to reproduce:1. Open the “MeshMemoryLeakIssue.zip“ project2. Uncheck the “Auto Graphics API for Windows“ in Project Settings >... Read more
Addressables does not work in standalone profiler
Steps to reproduce: In a project with Addressables configured Launch Analysis->Standalone Profiler Click in the Addressables sect... Read more
VFX are not reinit immediatly when changing properties in asset inspector
Steps to reproduce: Create a new VFX asset and instantiate in scene Select the VFX asset in project browser Change the instancing mo... Read more
Using the Query builder to add a Preset fails to add a QueryBlock
Open Searhc Window Select PReset provider Add "Excluded Property" See this is added as a text filder Read more
Project Auditor - Some UnityEngine methods are reported as Major issue e...
Taken from the Thread: https://discussions.unity.com/t/introducing-unity-project-auditor-a-tool-to-help-you-optimize-your-unity-proj... Read more
Incorrect Shader keyword activation for Shadows when no Light is present...
Reproduction steps:1. Open the attached “IN-97004.zip” project2. Open the “SampleScene”3. Select the “Directional Light” GameObject ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS