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Parent does not collapse in the new Hierarchy when a child is selected a...
How to reproduce:1. Open the attached “IN-135364” project2. Open the “SampleScene”3. Open the Preferences window (Unity > Setting... Read more
Behavior Tree AI navigation action nodes stay Running when destination i...
Reproduction steps:1. Open the attached "IN-132892_PROJECT.zip" project2. Open the “Assets/Scene.unity”3. Enter Play mode4. Observe ... Read more
Hub shows 6.0 as Latest LTS when opening a project after deleting its 6....
How to reproduce:1. Open Unity Hub2. Create and open a project with a 6.3 stream’s Editor version3. Close the project4. Delete the E... Read more
Instead of "Exporting Assets" users get "Exporting package" title on the...
Steps to reproduce: Create a project Select the "Assets" folder in the "Project" window Right-click -> Export -> Export Assets... Read more
Editor crashes when generating 3D meshes with Rodin Hyper 3D AI model in...
Steps to reproduce:1. Create new Unity project using High Definition 3D Template2. Install AI Packages from the toolbar3. In Hierarc... Read more
"Matrix 2×2" Node fields are not centered and “Infinity” text is clipped...
Steps to reproduce: Create a new project using Universal 3D template In the Project window, right-click -> Create -> Shader Gr... Read more
Device capability matching fails when registering a layout using JSON "d...
Reproduction steps:1. Open the attached “IN-135636” project2. Open the “Scenes/BugReproScene.unity/BugReproScene” Scene3. Enter the ... Read more
Localization Group Rules bypasses Locale logic when SharedGroup asset pr...
Reproduction steps:1. Open the attached project "ReproProj"2. Open “Window > Asset Management > Localization Tables“3. Click “... Read more
"Space" dropdown is cut off when the "Face Normal" Node is collapsed in ...
Steps to reproduce: Create a new project using Universal 3D template In the Project window, right-click -> Create -> Shader Gr... Read more
XR Composition Layers allocate 160B every frame when in Play mode
How to reproduce:1. Create a new project using the VR template2. Enter Play mode3. Go to Window > Analysis > Profiler4. Observ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS