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Animation Window allows to rename, but later shows "Missing!" warning an...
How to reproduce1. Open the attached project2. Open test scene3. Open Animator Window4. Select chicken_whole in hierarchy5. Slowly d... Read more
Unity crashed while deleting some SpeedTree assets referenced in an open...
- Open Scenes\level1.unity in the attached project- From the Project Browser, delete the folder Free_SpeedTrees.Unity crashes. Top f... Read more
[Highlight] It is not seen which child object is selected in Animation W...
How to reproduce:1. Open the attached project2. Open test scene3. Open Animator Window4. Select chicken_whole in hierarchy5. Click o... Read more
Animation window text becomes blurry
How to reproduce:1. Open the attached project2. Open test scene3. Open Animator Window4. Select chicken_whole in hierarchy5. Slowly ... Read more
TrailRenderer flickers and does not render at all times
TrailRenderer flickers and does not render at all times To reproduce:1. Open attached project2. Open TrailRendererBug scene found in... Read more
[iOS] App becomes unresponsive after trying to play a not supported vide...
To Reproduce: 1. Build and run the project attached to the comment ( 740567_TestVideo.zip ).2. Click either 'Video : Full' or 'Video... Read more
canvas animation becomes unsync
Each of the three canvas in the attached project is animated. When the menu transition is happening, Main Menu canvas is supposed to... Read more
NullReferenceException when clicking on asset name in Package Export window
Right click the folder New Folder in the attached project and select Export Package.In the Export Package window, click on the name ... Read more
[Joint2D] Copying GameObjects connected by Joints results being connecte...
To repoduce the issue follow the steps:1. Open attached project2. Open "test" scene3. Copy GameObject that contains two cubes4. Obse... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS