Search Issue Tracker
Not Reproducible
Votes
0
Found in
5.3.0b4
Issue ID
740589
Regression
Yes
Unity crashed while deleting some SpeedTree assets referenced in an open scene
- Open Scenes\level1.unity in the attached project
- From the Project Browser, delete the folder Free_SpeedTrees.
Unity crashes. Top frames from stacktrace:
0x0000000141148AC8 (Unity) TreeRenderer::Render
0x0000000141133651 (Unity) TerrainManager::CullAllTerrains
0x0000000140072959 (Unity) Camera::CustomCull
0x0000000140074AD6 (Unity) Camera::StandaloneRender
0x0000000140E0CA2A (Unity) Camera_CUSTOM_Render
Regression introduced in Unity 5.3. The crash doesn't happen with Unity 5.2.1p3 (b7d18ab613bc)
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS
Add comment