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'Stack overflow' error logged in the Console when a script that has a lo...
How to reproduce:1. Open the attached “IN-89853” project2. Open the “SampleScene” Scene3. In the Hierarchy select the “ClassGenerati... Read more
Memory Leak warnings are thrown when creating a new material
Reproduction steps:1. Open the attached “FabriCrate.zip” project2. Create a new material in the Project window (Righ-click > Crea... Read more
The type selector in the UI Builder does not display primitive types whe...
How to reproduce:1. Open the attached “IN-86483” project2. Open the “test.uxml” file in the Assets folder3. In the UI Builder window... Read more
Edit definition removes the "Action" word from custom action script
Reproduction steps:1. Create a new 3D project2. Create and open a new Behavior Graph (Create/Behavior/Behavior Graph)3. Create a new... Read more
Inspector's custom tooltip is displayed incorrectly when the name is tru...
How to reproduce:1. Open the “Tooltip“ project2. Open the “SampleScene”3. Click on “NewScriptableObjectScript” asset in the Assets f... Read more
Creating an Action node which name ends with Action creates ActionAction...
Steps to reproduce: 1. Open the create new action node wizard. 2. Name the new node something which ends with Action, for example My... Read more
Crash on ScriptableRenderLoopDraw when rendering a specific VFX in Play ...
How to reproduce:1. Open the “CrashRepro“ project2. Open the “Assets/Scenes/Master.unity“ Scene3. Enter Play Mode4. Select “Host Gam... Read more
tvOS builds fail when building with the Burst package on MacOS Silicon
Steps to reproduce: 1. Create a new project 2. Make sure the Burst package is installed3. Open the Build Settings window4. Switch pl... Read more
Compiled Shader code has self-assignments and redundant code in the Shad...
How to reproduce:1. Open the attached “IN-89929.zip” project2. Select the “NewUnlitShader” Shader Asset in the Project window3. In t... Read more
The script is not renamed in the Project window when renaming and a comp...
Reproduction steps:1. Open the attached project "ReproProj"2. Open the “/Assets/BreakMe.cs“3. Remove “;“ in line 64. Save5. Rename “... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Out-of-bounds memory access with multiple CanvasRenderers under a Canvas when using Mesh API
- Inspector tries to access file after it was deleted when the file was locked in Inspector window
- Changing Transform values in Search window Inspector loses focus while dragging and stopping mouse without releasing dragging action
- Saving changes on the dirty VFX Graph during the Play mode throws "The referenced script (Unknown) on this Behaviour is missing!" warnings
- VFX Graph Debug Info overlaps the "Initialize" block debug info by default