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The Scene view top menu bar disappears when any Draw Mode other than "Wi...
Reproduction steps:1. Open the attached “IN-96678“ project2. Observe the Scene view window Expected result: The top menu bar is visi... Read more
TabView.tabClosed EventHandler passes the wrong tab index as parameter w...
Reproduction steps:1. Open the attached "IN-96770" project2. In the Toolbar select Herve → Open Dialogue Editor3. In the Herve windo... Read more
Rigidbodies clip through terrain and snap back up when Heightmap Resolut...
How to reproduce:1. Open the attached “IN-96728” project2. Open the “SampleScene” Scene3. Enter Play mode4. Observe the Game window ... Read more
MultiColumnListView Columns have the same Name value when binding with L...
Reproduction steps:1. Open the attached “IN-96987.zip” project2. Double click on the “Document.uxml” from the Project Window3. In th... Read more
AsyncReadManager.GetFileInfo fails to get files when they were created d...
Reproduction steps:1. Open the attached “WebGLQuads” project2. Open “Assets/FileInfoResult” Scene3. Enter Play Mode4. In the Console... Read more
UI elements are not visible on certain X-axis positions when the rotatio...
How to reproduce:1. Open the attached “IN-96706_CanvasBugRepro“ project2. Open the “SampleScene“3. In the Hierarchy window, select “... Read more
[Shader Graph] Can't change the SG variant limit in the project setting
Steps to reproduce: open a project (tested on URP) go to Project Setting> Shader Graph Try to change the SG Variant Limit. Actual... Read more
Crash on __pthread_kill when initializing Vuplex WebView while entering ...
Reproduction steps:1. Open the attached “repro_IN-96283“ project2. Open the “Assets/_ScreeningRoomPro/Scenes/APIFlow.unity“ Scene3. ... Read more
Crash on FindSurface when adding a custom Renderer Feature to a 2D Rende...
Steps to reproduce:1. Open the “user’s attached project”2. Select the “Assets/Rendering/New 2D Renderer Data” Asset through the Proj... Read more
[Android] [Vulkan] [UI Toolkit] Application crashes when the device is r...
How to reproduce:1. Open the “Unity6TMPro.zip“ project2. Open the “SampleScene“3. Make sure that Development Build is toggled off4. ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS