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[iOS] Video doesen't fully cover screen when playing on iPad Pro
To Reproduce: 1. Build and run the attached project on an iPad pro.2. Play any video.3. Observe that there are blue lines on the sid... Read more
[tvOS] Input.location.isEnabledByUser is always false
To Reproduce: 1. Enable Location in Settings/Privacy on your Apple TV.2. Build and run the attache project.3. Observe that 'Input.lo... Read more
Scene name does not update in Unity window title bar
Steps to reproduce:1. Download and open attached project.2. Change between "SceneA" and "SceneB"3. Notice that title bar of Unity wi... Read more
[MSE] Unloading a scene at runtime breaks the Hierarchy view
Steps to reproduce: 1. Open attached project2. Open and play 'SceneA'3. Notice 'SceneB' gets loaded, making hierarchy separate into ... Read more
[MSE] Crash when pasting a GO to the active scene and then performing an...
Steps to repro:1. Launch the attached project / create a new project2. Create 2 scenes3. Copy a game object from any scene and desel... Read more
Editor crashes when previewing animation
Note: Consistent repro on one machine here (the one where the bug was reported). Haven't been able to reproduce on a different machi... Read more
[tvOS] Splash Screens and Icons assigned in Unity Editor are not correct...
To Reproduce: 1. Build the attached project for AppleTV (it has icon and splash files attached).2. Observe that when building in Xco... Read more
[iOS] Asset Bundle build causes "Could not produce class with ID ..." er...
Reproduction steps:1. Open the attached project "New Unity Project";2. Open the aaa.unity scene;3. Build the asset bundles of this s... Read more
[RendererModule] Particle system gets stretched if Start Size isn't cons...
Update: this is by design. Updated tooltip to explain this. Steps to reproduce: 1. Open attached project2. Open scene "repro"3. Sele... Read more
[ShapeModule] Particle system with Missing Skinned Mesh Shape crashes Un...
Steps to reproduce: 1. Open attached project2. Open scene "repro"3. Select Particle system in hierarchy4. In shape module notice tha... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS