Search Issue Tracker
Won't Fix
Votes
0
Found in
5.2.2f1
Issue ID
745298
Regression
No
[iOS] Asset Bundle build causes "Could not produce class with ID ..." errors when running the build on device
Reproduction steps:
1. Open the attached project "New Unity Project";
2. Open the aaa.unity scene;
3. Build the asset bundles of this scene (Assets->Build AssetBundles);
4. Open the Build settings of the project, choose iOS build and build the project;
5. Run the built project on the device (doesn't matter which one);
6. Observe the output in the Console.
Expected results: the built project is playing without any issues;
Actual results: after running, the Console displays several errors:
"Could not produce class with ID ..."
Reproduced on: 2017.1.3p4, 2017.2.2p4, 2017.3.2f1, 2017.4.2f2, 2018.1.0f2, 2018.2.0b2.
Tested with iPhone 5s (iOS 9.3.3) and iPhone 7 Plus 10.3.1.
Won't Fix: The case won't be fixed, as this issue has low user pain and is not planned to dedicate time and resources to fix this. The log does ask the user to try disabling Strip Engine Code.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Line Brush blue outline appears at incorrect position when painting start of line in Tile Palette
- [URP] All materials render black when building via batchmode or without rendering Scene/Game view in Editor if Decal renderer Technique is set to "Automatic"
- Player Tags list shows extra blank space behind the scrollbar in the "Player Tags" settings window
- Edit Angular Limits gizmo handles are small and easy to miss-click in the Scene view
- Duplicate Player Tag save fails silently with no error or validation message
Add comment