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Crash when saving a changed scene
Reproduction steps:1. Open attached project (ReproProject.zip)2. Open the "CoolZone" scene located in "Assets\Scenes"3. In "Assets\P... Read more
UI.Text BestFit does not work with japanese
Steps to reproduce:1. Create a UI Text object2. Set options in Inspector "BestFit: true" and "Horizontal Overflow: Wrap"3. Set text ... Read more
"UnityEditor not found" compiler error when building project
To reproduce:1. Open project2. Build to windowsNotice that the error "Assets/FirstPersonCharacter/Scripts/CrossPlatformInputInitiali... Read more
[Transform] transform.IsChildOf(transform) returns true
Currently returns true (by design in cpp code, the binding method name is IsChildOrSameTransform), the method should probably be ren... Read more
[Transform] transform.SetSiblingIndex(out of range) should throw an exce...
For consistency with the rest of the API transform.SetSiblingIndex should throw and exception for out of range values. Currently it ... Read more
[Transform] transform.Find(null) should throw an exception
For consistency with the rest of the API transform.Find(null) should throw and exception. Currently it returns the transform itself.... Read more
Unity crashes when scene is inspected in debugger
To reproduce:1. Open "repro 742523.zip"2. Open "NewBehaviourScript.cs"3. Place a breakpoint on the line "Debug.Log("Break here") (th... Read more
After activating display list in game view space bar stops sending input...
To reproduce:1. Create a new project2. Select an object3. Switch to game view and open the "displays" drop down list4. Select some p... Read more
IsPointerOverGameObject() takes the previous position of the Pointer ins...
How to reproduce: 1. Open attached project2. Build to iOS and run3. Click inside the square that appears in the scene- Note that the... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Required SpriteMask class (ID 331) is stripped when "Strip Engine Code" is enabled
- “Maximized serialized file backup not found” error is thrown when minimizing a window in a newly opened project
- Build stack trace contains invalid lines when building with IL2CPP using scripts with delegates containing generic types in the signature
- Entities Systems window has a “Show Full Player Loop” dropdown which does nothing when clicked after enabling “Show Full Player Loop”
- Entities Hierarchy Search “Show/Hide” button’s Lens Icon is blurry when the Editor is on an external monitor