Search Issue Tracker
[MSE] SceneManager.sceneCountInBuildSettings gives 0 until you run the game
How to reproduce:1. Open the attached project2. Notice that there are two scenes3. Go to Build settings to be sure that there are sa... Read more
[AssetBundle] Loading scene through bundle second time crashes
Repro steps:1) Open the project and LoadingScene in it2) Play and wait for it to finish to load(click the popped up dialogs till the... Read more
“Negative ambient light” with HDR skybox artifacts in 5.3 is worse than ...
Default ambient lighting in Unity introduces “negative light” effects when the skybox has a huge dynamic range. See the following sc... Read more
[Forward] Texture UV Flips in Game View when Forward rendering is on
Steps to reproduce: 1. Open attached project2. Open scene "Test"4. Make sure game view window is visible3. Open Player settings and ... Read more
Coroutine called after object is disabled
To reproduce:1. Open attached project2. Play DestroyTest scene3. Select Global object4. Enable the bool field on Destroy Test script... Read more
Unregistered icall error using ParticleSystem.EmissionModule.enabled on ...
How to reproduce: 1. Open attached project2. Build to iOS and run- Note how the application freezes on the device and there is an er... Read more
[Terrain] Editor crashes on removing speed tree asset file used by terrain
Steps to Repo:1. Right-click > 3D Object > Terrain2. Terrain Component > Paint Trees > Edit Trees > Add Tree3. Delete... Read more
[OSX][Standalone] App crashes if resolution dialog is dragged from secon...
1. Open attached project2. Build to OSX with two displays3. Start app from secondary display4. Drag Resolution dialog to primary scr... Read more
Two intersecting textures flickering in play view, but not in scene view
To reproduce:1. Open the attached project (or I can provide you a smaller repro one, fb somehow doesn't allow me to upload anything ... Read more
Random shadow appears on a plane that is set NOT to cast shadows when lo...
Steps to reproduce: 1. Open the attached project2. Open 'ShadowBug' scene3. Navigate the scene view camera so that it's just below t... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Required SpriteMask class (ID 331) is stripped when "Strip Engine Code" is enabled
- “Maximized serialized file backup not found” error is thrown when minimizing a window in a newly opened project
- Build stack trace contains invalid lines when building with IL2CPP using scripts with delegates containing generic types in the signature
- Entities Systems window has a “Show Full Player Loop” dropdown which does nothing when clicked after enabling “Show Full Player Loop”
- Entities Hierarchy Search “Show/Hide” button’s Lens Icon is blurry when the Editor is on an external monitor