Search Issue Tracker
By Design
Votes
0
Found in
5.3.0f4
Issue ID
754868
Regression
No
Coroutine called after object is disabled
To reproduce:
1. Open attached project
2. Play DestroyTest scene
3. Select Global object
4. Enable the bool field on Destroy Test script
5. Check output in console:
Update: Destroy
OnDisable()
DummyCR: Loop
OnDestroy()
Expected result: DummyCR: Loop should not be printed after OnDisable is called.
Reproducible: 4.7.0f1, 5.3.3p3, 5.4.0b9
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Progress indicator in Meta Quest Build Profile configuration is barely visible
- Slightly transparent objects disappear completely in Web Player when using RenderGraph
- Visual Scripting Components are hidden behind a throbber when Multiplayer Play Mode is running with at least one local instance
- Video Player does not throw an error when playing a video with unsupported encoding settings
- Errors indicating that TMP Extras were not Imported logged when opening the Render Pipeline Converter Window while in Play Mode
Add comment