Search Issue Tracker
By Design
Votes
0
Found in
5.3.0f4
Issue ID
754873
Regression
No
[Forward] Texture UV Flips in Game View when Forward rendering is on
Steps to reproduce:
1. Open attached project
2. Open scene "Test"
4. Make sure game view window is visible
3. Open Player settings and switch between Forward and Deferred rendering paths
4. Notice that texture flips on each Rendering path change
NOTE: Starting with 5.4.0a6 this texture isn't renderer at all.
Reproduced with: 5.1.4f1, 5.2.4p1, 5.3.1p3, 5.4.0a5
By design: shader contained wrong flipping code. Will clarify docs.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “FMOD failed to set the software format to the custom sample rate…” warnings are thrown as System Sample Rate value is being changed in Audio section of Project Settings window
- VFX Marquee selection does match the visual indicator
- “Invalid AABB aabb” errors are spammed when “Infinity” value is entered in Collider Component fields
- Editor Role does not sync with the MPPM Play Mode Scenario Role when entering Play mode
- Long asset names cause overlap with the “Find” function in search result tabs
Add comment