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No minimum size on Search window
Steps to reproduce:1. Create a project2. Open Search window by pressing magnifying glass icon3. Resize the window to make it as smal... Read more
Crash on Object::SetCachedScriptingObject when performing multiple Domai...
How to reproduce:1. Open the attached “IN-96242_MicroVerse.zip” project2. Open the “SampleScene”3. Open the “Domain Reloader” (Tools... Read more
About Unity window shows extended version numbers
Steps to reproduce:1. Create a project2. Open Help > About Unity3. Observe the version reported in the window Actual results: “60... Read more
All newly created color markers of Gradient Editor get removed at once w...
Steps to reproduce:1. Create a project2. Create VFX Graph Asset (Create > Visual Effects > Visual Effect Graph)3. Select one o... Read more
Changing "Import Mode" of Asperite in the Inspector window throws error ...
Steps to reproduce:1. Open the attached "AspriteProject" project (Google Drive)2. Select “Birt_anim_01” Asperity in the Project wind... Read more
Nested Canvases with the same Order in Layer ignore Z position for rende...
Reproduction steps:1. Open the attached “IN-97464.zip” project2. Open the “SampleScene”3. Select the “SubCanvas2” GameObject from th... Read more
ShaderGraph Material subasset loses texture reference when reimporting a...
How to reproduce:1. Open the attached “IN-96801” project2. In the Project tab right click on the “Test” ShaderGraph asset and select... Read more
Values changed on a prefab are not retained when entering Play Mode
How to reproduce:1. Open the attached “IN-97074” project2. In the Project tab navigate to Game/Assets/Villagers and select the “Vill... Read more
Shadow Caster 2D shadows partially disappear in specific spots when used...
Reproduction steps:1. Open the attached “IN-97324” project2. Open the “Map” Scene in the Assets/Scenes folder3. Enter Play mode4. Ob... Read more
Adding an existing .uss file makes it dirty
How to reproduce:1. Create a new Unity project2. In the Project window, right-click -> Create -> UI Toolkit -> UI Document3... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS