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0
votes
Fixed

Styling issues in the app toolbar

Scene/Game View

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Dec 02, 2020

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Version/s: 2021.1

Since the main toolbar is a VisualElement, some styling issues appeared:- Borders are missing or badly rendered- Double borders betw... Read more

1
votes
Postponed

[Shadergraph] Matrix multiplication by scalar/float converts the scalar ...

Package: Shader Graph

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Dec 02, 2020

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Version/s:

Repro steps:1. Create a matrix4x4 node, a float node, and a multiply node2. Plug the matrix4x4 and float node outputs into the input... Read more

0
votes
Fixed

[Shadergraph] View Direction node in tangent space uses inaccurate algor...

Package: Shader Graph

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Dec 02, 2020

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Version/s: 11.1312

Background: the transform node from world to tangent had to be fixed, as it used an algorithm that assumed that the tangent space ba... Read more

0
votes
By Design

[2d] [PSD Importer] Error occurs when not using PSD Importer 5.0.0-pre.1...

Package: 2D PSD Importer

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Dec 03, 2020

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Version/s: 4.0.2

[2d] [PSD Importer] Error occurs when not using PSD Importer 5.0.0-pre.1 with 2D Animation 6.0.0-pre.1 Steps to Repro:- create a new... Read more

3
votes
Won't Fix

[HoloLens] Voice commands stop working after App minimize/restore

Universal Windows Platform

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Sep 09, 2020

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Version/s: 2019.4, 2019.4.9f1, 2021.1

How to reproduce:1. Open the attached "KeywordRecognizerBug.zip" project2. Build the project to UWP3. Deploy it to HL2 with Release ... Read more

0
votes
By Design

Toggling between Fullscreen and Windowed mode doesn't preserve native re...

Universal Windows Platform

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Sep 09, 2020

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Version/s: 2019.4, 2021.1

How to reproduce:1. Open the attached project (link in the description)2. Open the "SampleScene" Scene -> build and run on UWP3. ... Read more

1
votes
Fixed

TexelSize is always 1 for Particle System's Renderer when using Shader G...

Visual Effects - Legacy

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Dec 01, 2020

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Version/s: 2019.4, 2020.2.0b13, 2021.1

How to reproduce:1. Open the user's attached "TexelSizeBug.zip" project2. Open the "Scene" Scene3. Enter Play Mode4. Observe the Spr... Read more

0
votes
Fixed

Bundles are Built with the same Hashes when the Bundles are modified

Package: Scriptable BuildPipeline

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Nov 05, 2020

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Version/s: 2019.4, 2019.4.13f1, 2020.1, 2020.2, 2021.1

Reproduction steps:1. Open user attached Project "r322459"2. Press Piece -> Re-create test prefab3. Press Piece -> Re-create t... Read more

2
votes
Won't Fix

Unity drawing an unused Namespace's Struct when creating a Struct with t...

Serialization

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Nov 25, 2020

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Version/s: 2018.4, 2020.1.9f1, 2021.1

Reproduction steps:1. Open attached Project "StructIssue"2. Attach the "BuggedStruct" Script to any GameObject Expected result: The ... Read more

0
votes
Fixed

Input.GetAxis("Mouse X") stops working after Game view has been moved/re...

Windows

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Dec 02, 2020

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Version/s: 2020.2.0a12, 2020.3, 2021.1, 2021.2

Reproduction steps:1. Open project "Test2018.zip"2. Press Play3. Move Game view as a separate window4. Dock the Game view somewhere ... Read more

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