Search Issue Tracker
Postponed means that the issue was either a feature request or something that requires major refactoring on our side. Since that makes the issue not actionable in the close future we choose to close it as Postponed and add it on our internal roadmaps and technical debt pages instead.
Postponed
Votes
1
Found in [Package]
Issue ID
1296785
Regression
No
[Shadergraph] Matrix multiplication by scalar/float converts the scalar to a vector2, 3 or 4
Repro steps:
1. Create a matrix4x4 node, a float node, and a multiply node
2. Plug the matrix4x4 and float node outputs into the inputs of the multiply node
Expected result: the float is treated as a scalar multiplier to the matrix (this is how it will work if you use the "mul" function in hlsl)
Actual result: the float is recast as a vector4
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Shader Graph Node information is briefly displayed in Graph Inspector when clicking on Category in the Blackboard
- Module installation fails with "Download failed: Validation Failed" errors when using beta.2 Hub version
- JsonConvert conversion fails trying to call GetCallbackMethodsForType when [OnDeserialized] is used in a class
- Shader Graph Category dropdown cannot be expanded/collapsed when clicking on the text
- Different text alignment in the column header in Entities "System" window
Resolution Note:
This will be fixed in a future enhancement to the node library.