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[CPU PLM] LODs which have a small geometry are not baking correctly
Steps to reproduce: 1. Open attached project "BakingLOD_2020.1.0b1.zip"2. Open SampleScene3. Open the Lighting window, and Generate ... Read more
Characters in text fields are shown in GUI.TextArea when IME characters ...
How to reproduce:1. Setup Google or Microsoft IME (Google IME for Japanese can be found here: https://www.google.co.jp/ime/ Microsof... Read more
[PackMan] Package Name, Version, and Description are editable in Package...
The Package Name, Version, and Description in the Package Manager Window allows editing the text like 'Cut', 'Copy' & 'Paste'.Re... Read more
[ProBuilder] Draw Shape Panel is always active in the Scene View even wh...
How to reproduce:1. Create a new project2. Window > Package Manager >ProBuilder > Install3. Tools > ProBuilder > ProB... Read more
[ProBuilder] Clicking on the Draw Shape panel in the Scene view creates ...
How to reproduce:1. Create a new project2. Window > Package Manager >ProBuilder > Install3. Tools > ProBuilder > ProB... Read more
NullReferenceException thrown when recompiling scripts and Memory Profil...
Reproduction steps:1. Open attached project "1292029"2. Go to Window > Analysis > Memory Profiler3. Dock the opened Memory Pro... Read more
NullReferenceException is thrown in the console when trying to change th...
Steps to reproduce:1. Open the user's attached project "Riverside Student.zip"2. In the Game window press the Aspect ratio tab Expec... Read more
[ProBuilder] NullReferenceException thrown on performing Undo and Redo o...
How to reproduce:1. Create a new project2. Window > Package Manager >ProBuilder > Install3. Tools > ProBuilder > ProB... Read more
[ProBuilder] ArgumentNullException thrown on creating prefab of New Poly...
How to reproduce:1. Create a new project2. Window > Package Manager >ProBuilder > Install3. Tools > ProBuilder > ProB... Read more
Crash when SerializeReference is changed from class to abstract class
How to reproduce:1. Open "SerializeReferenceRepro.zip" and open the SampleScene2. Attach "ForbiddenAssignment.cs" to "TargetObject"3... Read more
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