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0
votes
By Design

Incorrect blending with AnimationMixerPlayable and Humanoid rig; model m...

Animation

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Jan 11, 2016

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Version/s: 5.3.1f1

How to reproduce:1. Open the attached project2. Open and play default scene3. Notice that model in the right (humanoid) is floating ... Read more

6
votes
Fixed

[Ambient] Yellow tint is added by skybox

Progressive Lightmapper

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Jan 11, 2016

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Version/s: 5.3.1p1

Repro steps:1) Open the project and demo scene in Unity 5.3/5.42) Notice a yellow tint on the bottom of the sphere object3) Change S... Read more

7
votes
Duplicate

Light probes in direct sun light are not receiving bounced light

Global Illumination

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Jan 11, 2016

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Version/s: 5.3.1p2

Steps to reproduce:1) open project 'PrbDebug'2) open scene 'test'3) notice the light probes (images attached)Expected: They are lit ... Read more

0
votes
Fixed

[WebGL] [Windows] Audio files are converted to stereo after they are bui...

WebGL

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Jan 11, 2016

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Version/s: 5.3.1p1

Currently, when building WebGL, the audio files produced by Windows encoder will become stereo after a build, no matter if input fil... Read more

0
votes
Fixed

Rotation of UI element makes it not show on Android device

Android

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Jan 11, 2016

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Version/s: 5.3.1p1

To repro:1) Download project2) Enter playmode in the editor3) note that the faded texture animataion appears on the top and bottom o... Read more

31
votes
Fixed

[Text][Font] Problem with text alignment when using custom font

UI

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Jan 11, 2016

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Version/s: 5.3.1p1

To reproduce:1. Open attached project2. Open Test scene3. Select text object under MAGISTRALCBOLD game object4. Select any vertical ... Read more

0
votes
By Design

[VertexShader] doesn't animate game objects

Shaders

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Jan 11, 2016

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Version/s: 5.4.0b1

Reproduction steps:1. Open attached project.2. Open "Scene" scene.3. Notice "palmtree_01" game objects(GIFs attached). Actual behavi... Read more

48
votes
Fixed

Objects lit by lightprobes do not match lighting on static lightmapped o...

Global Illumination

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Jan 11, 2016

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Version/s: 5.3.1p1

To reproduce:1. Open attached project2. Open the scene "Light Probes"3. Bake lights4. Observe that the static object is darker than ... Read more

1
votes
Fixed

Huge performance spike when activating a gameobject with Cloth component

Physics

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Jan 11, 2016

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Version/s: 5.3.1p2

To reproduce:1. Open attached project2. Open "Scene" scene3. Notice that "ToggleActive.cs" script disables and enables "Spearmaster_... Read more

0
votes
Fixed

NetworkServer.DisconnectAll() makes isActive false

Networking

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Jan 11, 2016

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Version/s:

NetworkServer.DisconnectAll() makes NetworkServer.isActive false. I does not stop the server from listening, so the server is then i... Read more

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