Search Issue Tracker
Fixed in 5.3.4
Votes
31
Found in
5.3.1p1
Issue ID
760753
Regression
No
[Text][Font] Problem with text alignment when using custom font
To reproduce:
1. Open attached project
2. Open Test scene
3. Select text object under MAGISTRALCBOLD game object
4. Select any vertical alignment
5. Notice that text object behaves in strange way
Reproducible: 5.4.0b1, 5.3.1p3, 5.2.4f1, 5.1.4f1
Comments (2)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “ArgumentNullException: Value cannot be null.” errors are thrown when hovering over Shader Graphs Blackboard values
- AudioListener.pause is ignored when a new Scene is loaded
- [Linux][GNOME][X11] Pop-up menus close immediately when "Input Source Switching" is set to per-window
- The Scrollbar becomes unusable when adding Elements to the List
- "One or more data file missing for baking set NewScene Baking Set. Cannot load shared data." error in Player when a specific project is built
Tivec
Feb 29, 2016 07:12
Currently running 5.3.3p1, and this is still present.
This is the custom font (on the left, compared to Arial) in Word:
http://i.imgur.com/OCxzsCQ.png
This is the custom font (same comparison) on two different Text UI objects
http://i.imgur.com/rp8sVYP.png
Another bug recommended modifying the meta file, especially the "use2xBehaviour" field for the TrueTypeFontImporter, but any change to that just makes the text even more disaligned.
DMinsky
Feb 16, 2016 12:00
It should be fixed in 5.3.1p2+