Search Issue Tracker
Fixed in 5.3.4
Votes
31
Found in
5.3.1p1
Issue ID
760753
Regression
No
[Text][Font] Problem with text alignment when using custom font
To reproduce:
1. Open attached project
2. Open Test scene
3. Select text object under MAGISTRALCBOLD game object
4. Select any vertical alignment
5. Notice that text object behaves in strange way
Reproducible: 5.4.0b1, 5.3.1p3, 5.2.4f1, 5.1.4f1
Comments (2)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture Import Warnings are obscured by other Terrain Layer options in the Inspector
- Burst Inspector middle divider is jittering when resized with the Burst Inspector window docked
- JsonConvert conversion fails trying to call GetCallbackMethodsForType when [OnDeserialized] is used in a class
- Different text alignment in the column header in Entities "System" window
- Objects with Universal Render Pipeline/Particles/Lit shader are always lit up when changing their Rendering Layer Mask
Tivec
Feb 29, 2016 07:12
Currently running 5.3.3p1, and this is still present.
This is the custom font (on the left, compared to Arial) in Word:
http://i.imgur.com/OCxzsCQ.png
This is the custom font (same comparison) on two different Text UI objects
http://i.imgur.com/rp8sVYP.png
Another bug recommended modifying the meta file, especially the "use2xBehaviour" field for the TrueTypeFontImporter, but any change to that just makes the text even more disaligned.
DMinsky
Feb 16, 2016 12:00
It should be fixed in 5.3.1p2+