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[Android]APK fails to be registered when building using a Keystore
Steps to reproduce:1. Open user's attached project "APKSigningBug.zip"2. Create a Keystore through the Player Settings > Publish ... Read more
Animator state is exited before animation is completed when Exit Time is...
How to reproduce:1. Open the attached project from "AnimBugTest_1251985.zip"2. Open scene "SampleScene"3. Enter Play Mode4. Click th... Read more
[HDRP] Exception thrown when Undo and Redo operation is performed with t...
When Undo and Redo operation is performed with the duplicated empty environment under "Environment Library" causes the editor to thr... Read more
[Deployment Management] Unable to assign Logos Sprite from asset selecto...
-Unable to assign Logo Sprite from asset selector window in Splash Image.-Workaround: Drag & drop the sprite to assign Logo spri... Read more
[Profiler] Null reference Exception thrown on maximizing 'UI System Prev...
Under 'UI Details' Profiler Module on detaching 'UI System Preview' Window, when it is docked and maximized, Null reference Exceptio... Read more
[HDRP] NullReferenceException thrown on creating "Diffusion Profile" in ...
On creating "New Diffusion Profile" from Rendering in the Project window causes editor to throw NullReferenceException, Refer attach... Read more
Virtual Camera Postprocessing stack in the Game view does not match the ...
How to reproduce:1. Download the project files "com.intel.vola-toolkit-master.zip" from the attached GitHub link2. Open the project ... Read more
[Android] ASTC HDR check may cause issues with RenderDoc
On some Adreno devices such as Oculus Quest 2 Unity creates a temporary EGL context to check for ASTC HDR support on Vulkan.This is ... Read more
[Shadergraph] Choosing two enum keyword display names that don't overlap...
Repro steps:1. Create an enum keyword in shader graph2. Name the first entry "A"3. Name the second entry "a"Expected result: the inp... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Objects with Universal Render Pipeline/Particles/Lit shader are always lit up when changing their Rendering Layer Mask
- PolySpatial “Trying to set shader on a Material Variant.” error is printed in the console when entering Play Mode
- Error “Shader error in 'YSCloudCover': call to 'tex3D' is ambiguous at Assets/YSCloudCoverText.shader(606) (on d3d11)“ is present when compiling tex3D shader with DXC
- Placeholder asset is not loaded with Advertisement Legacy sample when using the latest version of the package
- Addressables content build fails but the Player build is successful when building a development build