Search Issue Tracker
[Mobile][Input System] On-screen buttons only work on specific devices
Reproduction steps: 1. Open project "DownDrill.zip" 2. Open Scene "DownDrillMain" 3. Build and Run on Android Expected result:... Read more
[Linux] [Input System] Unable to bind some of the controller buttons whe...
Reproduction steps: 1. Open a new or an existing project 2. Make sure to have the Input System package installed in the project 3. C... Read more
[InputSystem] InputSystem.onDeviceChange is not called in runtime
Reproduction steps: 1. Open the attached project ("ca1263946se.zip") 2. Open "VRScene" scene 3. Enter Play mode and look around w... Read more
Input is not received after some time when using two controllers simulta...
How to reproduce: 1. Open the “GamepadInput_bug“ project 2. Open the “SampleScene“ 3. Enter Play mode 4. Move both sticks of bot... Read more
Binding Path selection window navigation with mouse is inconsistent
Steps to reproduce: 1. Open a new Unity project 2. Download the new Input System package 3. In Project view, create a new Input... Read more
Empty Control Scheme names break Input Actions selections
How to reproduce: 1. Open/create any project and install Input System package 2. Create -> Input Actions and open it 3. Create a ... Read more
Player Input Default Scheme gets changed from Gamepad to Keyboard&Mouse ...
Reproduction steps: 1. Open the attached project 2. Select the "Player" GameObject in the Hierarchy window 3. Turn the Auto-Switch p... Read more
InputAction.IsPressed is behaving incorrectly when the Game view window ...
How to reproduce: 1. Open the attached project "GameViewInputTest.zip" 2. Enter Play Mode 3. Undock the Game view window 4. Pres... Read more
InputAction.GetBindingDisplayString returns WASD when the controller is ...
Reproduction steps: # Open the user attached project # Open the “RebindingUISampleScene” scene # Connect a gamepad # Switch the ke... Read more
Composite binding do not reset when bound to Gamepad stick instead of ke...
How to reproduce: 1. Open the attached project "WebGLControllerBug.zip" 2. Open File>Build Settings... 3. Switch Platform to WebG... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Skinned Mesh Renderer with multiple Animator Components does not render when "Optimize Game Objects" is enabled
- [iOS]Certain characters are not displayed when using iOS devices with 18 OS and newer
- Trees do not render in 'Unity Terrain - URP Demo Scene'
- Silent crash when clicking in Scene View in a specific project
- The Player renders black on a Quest headset when MSAA, Post Processing, and Spacewarm depth submission are enabled