Search Issue Tracker
By Design
Votes
1
Found in [Package]
1.3.0
Issue ID
ISXB-252
Regression
No
Player Input Default Scheme gets changed from Gamepad to Keyboard&Mouse when entering the Play Mode with Auto-Switch disabled
Reproduction steps:
1. Open the attached project
2. Select the "Player" GameObject in the Hierarchy window
3. Turn the Auto-Switch property off located under Player Input Component in the Inspector window
4. Enter Play Mode
5. Observe the text in the Game View
Expected result: The Input Scheme doesn't change and the text in the Game View says "Gamepad"
Actual result: The Input Scheme changes and the text in the Game View says "Keyboard&Mouse"
Reproducible with: 1.1.1, 1.2.0, 1.3.0 (2019.4.39f1, 2020.3.35f1, 2021.3.4f1, 2022.1.3f1, 2022.2.0a16)
Reproducible on: Windows 10 (21H2)
Note: The Input System ignores the Default Scheme property under Player Input Component whether the Auto-Switch property is on or off.
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- "Unsupported texture format R16 for a swizzle" error and texture is not correctly rendered when using texture Swizzle and reimporting texture asset
- Tab order is incorrect after re-ordering
- [Ubuntu] Red squares instead of ticks in dropdown options
- Multiple simultaneous input with the touch screen sometimes leaves button in not default state
- Crash on ShowDelayedContextMenu(bool) when changing the Size options of a Visual Element in the UIToolkit Inspector
Resolution Note:
Unfortunately, we weren't able to reproduce this issue with Auto Switch turned off and having a valid controller connected - the scheme shows up correctly as "Gamepad". (Tested using Input System 1.8.0-pre.2) The bug is either already fixed there or we don't have the right information for this issue, if you think that is the case and you're still having the issue on the latest version please let us know and we'll reopen the ticket for another look.