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In the UI/Lit/Bumped shader the bump map tiling parameters does not chan...
Steps to reproduce: 1. Create new Unity project2. Create a material and set its shader to UI/Lit/Bumped3. Attach a 'Diffuse (RGB), A... Read more
[UI Builder] F2 button does not rename highlighted elements in the UI Bu...
How to reproduce:1. Open attached project "UIBuilderMoveWindowLagSpike.zip"2. In Project window, open "Assets" -> "NewUXMLTemplat... Read more
HDRP Water Sample “CurrentWithSplines” throws “The referenced script (U...
Steps to reproduce:1. Create new Unity project using High Definition 3D Template2. Open Package Manager window3. Find and select Hig... Read more
RenderTextures appear as Untracked Memory in Memory Profiler
When allocating RenderTextures via its constructor and calling Create afterward, they appear in the Untracked Memory in Memory Profi... Read more
[iOS] UnityIsPaused/UnityPause causing the App to crash when called afte...
Reproduction steps:1. Create a project that calls UnityIsPaused/UnityPause after Unity was shut down2. Build and Deploy the applicat... Read more
VFXs reimport when entering play mode if a Render Texture of dimension '...
Repro steps:1. Open any VFX-enabled project which has some VFX assets in the Project window.2. Create a new Render Texture in the Pr... Read more
Cinemachine Tool Settings overlay does not show anything
Reproduction Steps: Create new project and install Cinemachine 3.0.0 In Scene tab burger menu open Overlay Menu, enable Cinemachine ... Read more
Corrupted lightmap snapshot causes crash
Steps to reproduce:1. Download attached project.2. Open the scene3. Close the editor. This is to make sure editor opens with the sce... Read more
Warnings are missing when compiling for certain platforms (opengl)
FXC shader warnings are lost when compiling GLSL/Metal shaders. Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
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- Play Mode Scenario selection/highlight is too long and out of its bounds when the Play Mode Scenario window is opened after maximizing
- Asset name is not shown in the Undo History window when a sprite is modified
- Moving a Tab to a floating window fails when floating windows are docked next to each other