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[Android] [Vulkan] Framerate drops to ~30 FPS and stays at that framerat...
How to reproduce:1. Open the “ReproProjectPerf.zip“ project2. Open the “SampleScene“3. Enable the Development Build and Autoconnect ... Read more
Tutorial Window is rendered partially in black after increasing the vert...
Steps to reproduce: Create a Small Scale Competitive MP Template project (Or open the attached project) Shrink the Editor Window siz... Read more
Canceling the installation of HDRP Config package in HDRP Wizard doesn't...
How to reproduce:1. Create a new HDRP Project2. Go to Window -> Rendering -> HDRP Wizard3. Under the ConfIguration Checking pr... Read more
HDRP Wizard warnings have no padding
How to reproduce:1. Create a new HDRP Project2. Go to Window -> Rendering -> HDRP Wizard3. Expand the "VR" or "DXR" sections a... Read more
Wrong directions are logged when using a Switch Pro Controller with 2D V...
How to reproduce:1. Open the “IN-97703_repro“ project2. Open the “SampleScene“3. Enter Play Mode4. Connect the controller5. Press an... Read more
"ArgumentException" errors thrown when adding Buttons with sprites to a ...
How to reproduce:1. Open attached “IN-98252” project2. Open the “SampleScene” from the Scenes folder in the Project tab3. Enter Play... Read more
Multiplayer Play Mode package throws file not found IO exception after S...
Steps to reproduce: Create a new Small Scale Competitive Multiplayer template project Check the console after the project is created... Read more
VR build is not displayed when headset is in standby upon initial launch
Workaround:Download the Meta Quest Developer hub which allows you to disable the Proximity Sensor. The app is available on Windows (... Read more
Subasset references are incorrectly redirected when editing prefabs in P...
Reproduction steps:1. Open the attached “IN-97090” project2. Open the “Scenes/Example Scene” Scene3. Select the “Hero” GameObject in... Read more
[macOS] KeyDownEvent.originalMousePosition returns incorrect coordinates...
How to reproduce:1. Open the “IN-98229_treeDownTest” project2. Open Windows > My Window3. Click inside the window to focus it4. P... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Build and Run button greyed out for locally invalid architecture, despite remote build is specified
- Graphics Settings: “Use Defaults” checkboxes misaligned in Tier Settings section
- VFX Graph particles are not culled when using URP and Frustum Culling is enabled on VFX Mesh Output
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings