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AudioRandomContainer distorts when heirarchy contains rigid body and spa...
Steps to reproduce: Import the ArcDistortionWithRigidBodyWith3DSpatialBlend.unitypackage Enter play mode Use the Do Play bool trigge... Read more
HDRP Graphics "High Quality Line Rendering" is missing a documentation link
How to reproduce:1. Create a new HDRP Unity project2. Go to Edit -> Project Settings -> Graphics -> Rendering -> High Qu... Read more
HDRP Graphics "Screen Space Global Illumination" has a link to a wrong d...
How to reproduce:1. Create a new HDRP Unity project2. Go to Edit -> Project Settings -> Graphics -> Lighting -> Screen S... Read more
OnParticleUpdateJobScheduled is never called when using ParticleSystem.S...
Reproduction steps:1. Open the attached “IN-98512.zip” project2. Open the “ParticlesSystem” Scene (Assets > ParticleSystemTest)3.... Read more
HDRP Graphics "Adaptive Probe Volumes Options" are missing a documentati...
How to reproduce:1. Create a new HDRP Unity project2. Go to Edit -> Project Settings -> Graphics -> Lighting -> Adaptive... Read more
"Open" button does nothing on all Render Pipeline configuration files
How to reproduce:1. Create a new HDRP Unity project2. Go to Assets -> Settings -> HDRPDefaultResources -> HDRenderPipelineA... Read more
Warning related to Raytracing being unsupported on the device opens HDRP...
How to reproduce:1. Create a new HDRP Unity project2. Go to Assets -> Settings -> HDRPDefaultResources -> HDRenderPipelineA... Read more
Project Settings initially open with the Option Area list obscured
Steps to reproduce: Create a fresh new Project Navigate to Edit > Project Settings... Observe the draggable separation edge betwe... Read more
Inconsistent Warning message related to Raytracing when HDRP Asset on a ...
How to reproduce:1. Create a new HDRP Unity project2. Go to Assets -> Settings -> HDRPDefaultResources -> HDRenderPipelineA... Read more
Keywords on Materials and their variants aren't updated until they are r...
How to reproduce:1. Open the “Material Keyword Reproduction.zip” project2. Open the “SampleScene” scene3. Close all open Scene views... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- VFX Graph particles are not culled when using URP and Frustum Culling is enabled on VFX Mesh Output
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field