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Integration test platform runner doesn't work properly for BuildTarget.S...
Integration test platform runner doesn't work properly for BuildTarget.StandaloneOSXUniversal and BuildTarget.StandaloneOSXIntel Read more
Tags are exported but list stays empty
How to reproduce:1. Create a new project2. Add some tags to a list3. Tag game objects with custom created tags4. Save the scene and ... Read more
[command buffers] Crash related to shader code not handling null values ...
- Import the attached project- Make sure editor_tool_sceen.unity is the opened scene- On the Main Camera make sure the SSSAO compone... Read more
Letterbox fills with artifacts from Steam Overlay in Fullscreen mode
Letterbox fills with artifacts from Steam Overlay when the game aspect ratio is different that in the current settings of the displa... Read more
Unity crashes when playing if referenced script is missing on active obj...
In a new empty project with a new scene:- add a child game object to the default Directional Light in the scene- create a new C# scr... Read more
[RealtimeGI][LOD] LOD Objects does not receive realtime ambient GI
Steps to reproduce:1. open attached project2. open one of the following scenes and make sure lightmaps are baked:Realtime & Bake... Read more
Crash on opening project
Open the attached project in Unity 5.3.4 or Unity 5.4. It crashes after importing all assets. Opening the same project in Unity 5.2 ... Read more
Baked ambient GI ground and equator colors don't update until you change...
Steps to reproduce:1. Open project2. Change layout to your favourite (just mine suggestion)3. Open "Test Scene" scene4. Go to Lighti... Read more
ExitTime=1 Transitions break when start time is negative
statemachine.cpp EvaluateTransition In the case where ExitTime=1 and the previous time is less than 0, the math here breaks, and cau... Read more
Main editor window can't be resized under an unusual height
Steps to reproduce:1. Create a new project under Unity 5.3.4f12. Move out all floating panes from main window3. Resize main window t... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Asset thumbnails in the Project window stay white when a referenced texture file is deleted and restored
- Crash on PersistentManager::ReadObjectThreaded when calling AssetDatabase.ForceReserializeAssets() multiple times in a row
- Scene becomes dirty when first opening an HDRP Template project
- Ping highlight text is misaligned with asset name when pinging a prefab from Prefab Mode to Project window
- Crash on CheckDeviceStatus when selecting GameObjects in the scene view while using DX12