Search Issue Tracker
Fixed in 5.5.0
Votes
0
Found in
5.4.0b17
Issue ID
797906
Regression
No
[command buffers] Crash related to shader code not handling null values properly
- Import the attached project
- Make sure editor_tool_sceen.unity is the opened scene
- On the Main Camera make sure the SSSAO component is enabled
- On that component change Visualization to View Bleeding
- Reset all component values to their default (using the Reset option from the context menu of the component)
- Disable the component
Unity crashes!
This case looks very similar to http://issuetracker.unity3d.com/issues/passing-null-to-materialeditor-dot-getmaterialproperties-crashes-at-pptr-operator-shader-star-ptr64 which is already fixed. This one crashes in older Unity versions as well
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Polyspatial Material swap set animations are not firing when used in Play Mode and Players
- Incomplete shortcuts are displayed in the "Set" dropdown in Visual Effects Graph VFX Control subwindow
- Version change sub-window closes automatically when "Add Modules" subwindow is closed
- RenderTexture content from 'Depth Only' camera is not rendered correctly on UI RawImage when Multithreaded Rendering is enabled on specific MediaTek devices.
- Weight Brush Overlay text is clipped in Sprite Editor
Add comment