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1
votes
Fixed

Batching statistics is not collected

Graphics - General

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Jun 09, 2016

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Version/s: 5.3.5f1

How to reproduce: 1. Open the attached project and the "Batching Test" scene in it.2. Open the Profiler window.3. Make sure that Sta... Read more

0
votes
Duplicate

WebGL build shows black screen

WebGL

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Jun 08, 2016

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Version/s: 5.3.4f1

Steps to reproduce:1. Open user's attached project.2. Open the scene called "CarTutAlt".3. In toolbar press play button.--- Note tha... Read more

0
votes
By Design

Mask is not anti-aliased, contains visible jagged edges

UI

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Jun 08, 2016

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Version/s: 5.3.3p3

Steps to reproduce:1. open attached project2. press play (optional, but center camera) Red - maskWhite - image Expected: both mask a... Read more

3
votes
By Design

[TrailRenderer] does not start from start position when attached to fast...

Camera

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Jun 08, 2016

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Version/s: 5.3.5f1

Steps to reproduce:1. open users attached project (last one he attached)2. play the scene Expected: TrailRenderer starts from green ... Read more

1
votes
Won't Fix

Setting HideFlags.DontSaveInEditor on a GameObject breaks its Update loo...

Scripting

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Jun 08, 2016

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Version/s: 5.3.5p2

Steps to reproduce:1. open users attached project2. scene 'Main'3. scale cube 'Buggy' in scene view Actual: values are not loggedExp... Read more

0
votes
Won't Fix

Animation/motion stutter after several hours

Animation

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Jun 08, 2016

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Version/s: 5.3.4p1

How to reproduce: 1. Open the attached project and "CharacterThirdPerson" scene in it.2. Play the scene, run around and observe that... Read more

0
votes
Fixed

[iOS] PropertyInfo incorrect for objects serialised to JSON

IL2CPP

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Jun 08, 2016

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Version/s: 5.3.5p2

Steps to reproduce:1) Open the project attached by me.2) Build the project for iOS.3) Deploy the project to a device via Xcode.4) Op... Read more

0
votes
Fixed

[iOS][IL2CPP] Application crashes when calling GCHandle.Alloc() with a '...

IL2CPP

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Jun 08, 2016

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Version/s: 5.3.5f1

Steps to reproduce: 1. Open attached project (gchandle_stripped.zip)2. Switch to iOS3. Build and run the game on device4. The app cr... Read more

0
votes
Fixed

[Probes] Memory Leak when using reflection probes with Graphics Jobs ena...

Progressive Lightmapper

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Jun 08, 2016

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Version/s: 5.4.0b17

1. Open the attached project 'Probes'2. Open the available scene3. Build & Run4. Check built project's memory usageNote: Memory ... Read more

2
votes
Fixed

Missing referenced script warnings on prefab-ed objects without a missin...

Scene Management

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Jun 08, 2016

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Version/s: 5.3.5p2

Steps to reproduce:1. open attached 'missingPrefab.zp'2. play scene 'main'3. check console Actual: missing scripts warnings printed ... Read more

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