Search Issue Tracker
Fixed in 5.3.6
Votes
0
Found in
5.3.5f1
Issue ID
803910
Regression
No
[iOS][IL2CPP] Application crashes when calling GCHandle.Alloc() with a 'null' as an object parameter
Steps to reproduce:
1. Open attached project (gchandle_stripped.zip)
2. Switch to iOS
3. Build and run the game on device
4. The app crashes immediately when trying to call GCHandle.Alloc with 'null' as an object parameter
Note: Works when built with Mono2x scripting backend.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on UndoManager::RegisterUndoInternal when applying added GameObjects to a Prefab
- [Asset Bundles] A new bundle hash is not generated when the name of a serialized field is changed
- Icon section shows incomplete message and unusable check box in Build Profiles and Player Settings window instead of “Not applicable for this platform” for Dedicated Server Platform
- Assets are created in the Package folders when creating assets via custom buttons in the Inspector window or other windows
- “Select” windows are named differently on Windows and macOS
Add comment