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[SinglePassStereo] SPS only renders into one eye when GUI elements are used
Split screen stereo in Game view only shows a single eye's viewport for scenes that contain a GUI Texture or GUI Text when Single-Pa... Read more
[SinglePassStereo] GUI elements only appear in right eye using SPS
With Single-Pass Stereo enabled GUI Text and GUI Texture objects only appear in the right eye in a DK2 headset. Read more
[SinglePassStereo] Refracted object seems to move as you turn your head
Using a DK2 headset with Single-Pass Stereo enabled stationary objects seen through refractive glass appear to move coincident with ... Read more
Identical file GUIDs are not changed if Library folder is missing
Steps to reproduce: 1. Create a new project2. Create a directory "A" in 'Assets' using the editor3. Close unity4. Delete 'Library' f... Read more
[Android][iOS] Thread.MemoryBarrier() does not prevent instruction reord...
Reproduction steps--------------------------1) Open attached project "MemoryBarrierRepro"2) Build scene "testScene" for Android/iOS3... Read more
Changing Animator.runtimeAnimatorController Changes Default State Values
Steps to reproduce:1. Open attached project2. Open "Appliction" scene3. Press Play4. Select "AnimatedObject" in the Hierarchy5. Pres... Read more
[VR] Camera's FOV does not set properly in VR mode if user changes the f...
Steps to reproduce:1. Download and open attached project2. Open scene "main"3. Makes sure VR mode is on in Player Settings4. Notice ... Read more
Minimising and then maximising crashes unity in PlatformSemaphore::WaitF...
Steps to reproduce:1. Open attached project "case_810392-Jumps.zip"2. Open "LevelEditor" scene3. Minimise the editor.4. Wait 5 secon... Read more
[iOS] App hangs on splash screen or renders artefacts if RenderTexture i...
Steps to reproduce:1) Open the attached project.2) Build for iOS.3) Deploy to a device via Xcode.4) Open the app. The app either get... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS