Search Issue Tracker
Fixed in 5.6.0
Votes
0
Found in
5.4.0b23
Issue ID
810403
Regression
No
[VR] Camera's FOV does not set properly in VR mode if user changes the field of view manually
Steps to reproduce:
1. Download and open attached project
2. Open scene "main"
3. Makes sure VR mode is on in Player Settings
4. Notice that both cameras in hierarchy have FOV of 60
5. Play scene
6. Press enter to start VR mode
7. Press 'B' to change FOV to 60 (same value)
Actual result: View zooms in (both HMD and Game View)
Expected result: No changes in FOV, because the value is the same
Tested and reproduced on:
Windows 10
Unity 5.3.5p7, 5.4.0b25, 5.5.0a3
Oculus CV1
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “FMOD failed to set the software format to the custom sample rate…” warnings are thrown as System Sample Rate value is being changed in Audio section of Project Settings window
- VFX Marquee selection does match the visual indicator
- “Invalid AABB aabb” errors are spammed when “Infinity” value is entered in Collider Component fields
- Editor Role does not sync with the MPPM Play Mode Scenario Role when entering Play mode
- Long asset names cause overlap with the “Find” function in search result tabs
Add comment