Search Issue Tracker

Fixed in 5.5.0

Votes

4

Found in

5.3.5f1

Issue ID

810451

Regression

No

[Android][iOS] Thread.MemoryBarrier() does not prevent instruction reordering with mono backend

Scripting

-

Reproduction steps
--------------------------
1) Open attached project "MemoryBarrierRepro"
2) Build scene "testScene" for Android/iOS
3) Run on a device
4) Observe the log
--- You will see results of user's test in this format: "wrong value 42323173 ,correct: 42323177 ,previous: 42323176"

Comments (2)

  1. Douvantzis

    Jul 07, 2016 22:43

    A similar bug has been filed for Mono 4. However in Mono 4 the test does not fail when Memory Barriers are used. The bug in that case is reproduced when a Volatile field is used instead of Memory Barrier.

    You can read the discussion here:
    http://mono.1490590.n4.nabble.com/Volatile-fields-don-t-enforce-acquire-release-semantics-like-Volatile-Read-and-Volatile-Write-td4668111.html

  2. Douvantzis

    Jul 06, 2016 09:46

    Volatile fields have also a related problem in Unity' Mono run time for Android and iOS. They don't have acquire and release semantics: https://msdn.microsoft.com/en-us/library/aa645755.aspx

    It's as if no memory fences are applied.

    The submitted test project fails if instead of using MemoryBarriers, a volatile field is used.

Add comment

Log in to post comment

All about bugs

View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.