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[VR] Canvas should not lag behind when attached to a spatially tracked o...
Verified FIXED with 2017.3.0b6 and SteamVR 1.2.2 Steps to reproduce:1. Download and open attached project "FloatingCanvas.zip"2. Mak... Read more
[DX12] Crashes when opening project in D3D12ConcurrentPool<D3D12ScratchB...
Steps to reproduce:1. open "crash.zip" project using -force-dx12- crash Read more
[DX12][Standalone] crashes on fullscreen
Steps to reproduce:1. Open the attached project2. Build and run on Windows3. Play the game in full screen mode4. Notice game crashin... Read more
[Quality / Texture Settings]Tonemapping & Color Grading LUT causes visu...
Steps to reproduce the issue:1. Open attached project.2. Build the project for Standalone.3. Play the build. Actual result:Some weir... Read more
[iOS] TouchScreenKeyboard.done outputs wrong value when orientation of t...
Steps to reproduce:1) Open the attached project.2) Build and deploy to a device.3) Press 'Done' on the keyboard that pops up to dism... Read more
[WebGL] Images/text look blurred on Retina screen
Reproduction Steps:1. Open User's project2. Build to WebGL3. Open on Browser4. Look at the difference of text "UI Text Component" on... Read more
[Performance] - 5.4 : Extremely slow performance of SetParent on deeply ...
Description:Extremely slow performance of SetParent on deeply nested UI panels Repro Steps:1.) Open Repro Project2.) Build and Deplo... Read more
[Android] Build crashes shortly after startup jstring has wrong type: an...
Reproduction steps--------------------------1) Open user's project2) Build and run on a device--- App will crash shortly after start... Read more
Nested canvas is resized to match the root canvas size
Steps to reproduce( or just watch attached mp4 file):1. Create new project in Unity 5.4.0f2.2. Create new canvas in hierarchy menu.3... Read more
[VR] Changing VRSettings.renderViewportScale can cause single frame judd...
Steps to reproduce:1. Download and open attached project "RenderViewportScaleBug.zip"2. Make sure VR mode is on3. Play scene "scene"... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS