Search Issue Tracker
Fixed in 5.4.0
Votes
0
Found in
5.4.0b25
Issue ID
814501
Regression
Yes
[Quality / Texture Settings]Tonemapping & Color Grading LUT causes visual artifacts in builds (Unity 5.4)
Steps to reproduce the issue:
1. Open attached project.
2. Build the project for Standalone.
3. Play the build.
Actual result:
Some weird visual artifacts are visible.
Expected result:
There should be no visible artifacts when using Tonemapping & Color Grading LUT.
Reproduced with:
5.4.0b24, 5.4.0b25, 5.4.0f1, 5.5.0a3.
Cannot reproduce with:
5.4.0b17, 5.4.0b18.
Note:
Pictures attached.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- UI Overlay Image gets darker on each Camera when multiple Cameras are used
- Assertion failed on expression: 'scriptedImporterClass == SCRIPTING_NULL error when opening the standalone profiler window
- Disabled assets in Import Unity Package window aren't tracked but count as being selected by user
- [Windows] Crash on GetManagerFromContext when video is playing and creating High Definition 3D Projects after FMOD failed to switch back to normal output Error appeared
- GC Alloc produced when adding items to MultiColumnListView with Auto Assign Binding
Add comment