Search Issue Tracker
Fixed in 5.3.8
Votes
0
Found in
5.3.5p7
Issue ID
814493
Regression
No
[iOS] TouchScreenKeyboard.done outputs wrong value when orientation of the device is changed
Steps to reproduce:
1) Open the attached project.
2) Build and deploy to a device.
3) Press 'Done' on the keyboard that pops up to dismiss it.
4) Press on the text field to open the keyboard again.
5) Press outside the keyboard to dismiss it.
6) Press the Input field again and rotate the device by 90 degrees (change orientation).
While performing the last step, monitor the value of TouchScreenKeyboard.done (Done: true/false on the screen). When the device is flipped the state of TouchScreenKeyboard.done goes from false to true, even though the keyboard is visible. Clicking outside the keyboard doesn't hide it anymore.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- UI Overlay Image gets darker on each Camera when multiple Cameras are used
- Assertion failed on expression: 'scriptedImporterClass == SCRIPTING_NULL error when opening the standalone profiler window
- Disabled assets in Import Unity Package window aren't tracked but count as being selected by user
- [Windows] Crash on GetManagerFromContext when video is playing and creating High Definition 3D Projects after FMOD failed to switch back to normal output Error appeared
- GC Alloc produced when adding items to MultiColumnListView with Auto Assign Binding
Add comment