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HDRP Liquid sample Custom Injection Pass breaks transparency and refract...
How to reproduce:1. Open the attached “HDRP-Custom-Pass” project2. Open the “Liquid” Scene3. Observe the Game view Actual result: Th... Read more
[iOS] Rendering freezes when the device is oriented upside down
How to reproduce:1. Open the attached “IN-124333” project2. Build for iOS3. Open the “Unity-iPhone.xcodeproj“ in Xcode4. Build to a ... Read more
Compute Shader Import Settings is missing documentation
Reproduction steps:1. Create a new project2. Create > Shader > Compute Shader3. Select newly created Compute Shader Asset4. Pr... Read more
Sprite Swap overlay’s text overlaps with buttons when docked in dynamic ...
Steps to reproduce: Create a new Unity project using the Universal 3D template Open the Overlay Menu (Burger button in Scene View &g... Read more
SpriteAtlas.GetSprite/GetSprites methods return incorrect position when ...
How to reproduce:1. Open the attached project "IN-127684"2. Select the "GetSprites" asset in the Project window3. Click the "Process... Read more
Longer Track names overlap Track icons in Track List window
Steps to reproduce:1. Create new Unity project2. Create Timeline Asset in Project window3. Double-click the Timeline asset to open i... Read more
MSAA is not applied when 'Depth Submission Mode' is set to 16 bit and us...
How to reproduce:1. Open the attached project "IN-122685"2. Build and Run using Android Build profile3. Observe the VR device Actual... Read more
Scripted Importer Serialized Members are null when reimporting all Assets
How to reproduce:1. Open the attached “IN-128216” project2. Right click the “test” Asset and select "Reimport"3. Take note of the co... Read more
“Shader warning in 'TraceTransparentRays’…” warning is thrown after addi...
Reproduction steps:1. Create a new project2. Edit > Project Settings… > Player > Other Settings3. Disable Auto Graphics API... Read more
Input System Event System (UI Toolkit) Component has no icon in the Insp...
Steps to reproduce:1. Create new Unity project2. In Hierarchy window create Cube GameObject3. Select Cube GO4. In Inspector window p... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture Import Warnings are obscured by other Terrain Layer options in the Inspector
- Active Targets section text in Graph Inspector is truncated despite available space
- Burst Inspector middle divider is jittering when resized with the Burst Inspector window docked
- Shader Graph Node information is briefly displayed in Graph Inspector when clicking on Category in the Blackboard
- JsonConvert conversion fails trying to call GetCallbackMethodsForType when [OnDeserialized] is used in a class