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Terrain becomes dark when switching to Android build target
Steps to reproduce:1. Open the attached “IN_135053_My project (3).zip” project2. Open the “SampleScene” scene3. Switch the build tar... Read more
A NullReferenceException error is thrown when a Painter2D path is saved...
How to reproduce:1. Open the attached project “IN-135583”2. In the menu bar, select “Repro → Create VectorImage”3. Observe the Conso... Read more
Crash on BaseUnityAnalytics::HandleEventLimit when creating a new URP p...
Reproduction steps: 1. Create a new URP project2. Observe the Crash Reproducible with: 6000.5.0a8, 6000.6.0a1 Reproducible on: Windo... Read more
Crash on DebugStringToFilePostprocessedStacktrace when losing focus whil...
Reproduction steps:1. Open the attached “BugRepro” project2. Make sure that the “Fullscreen mode” is set to “Exclusive Fullscreen”, ... Read more
UI Toolkit Renders Visual Element white when the overflow property is se...
How to reproduce:1. Open the attached “Blur Bug” project2. Navigate to the Assets folder3. Open the “NewUXMLTemplate.uxml” file4. Ob... Read more
Gaps between borders appear in a ScrollView when a Filter is applied
How to reproduce:1. Open the attached project “IN-135270”2. In the Project window, open the “Assets/Scrollview” asset3. In the UI Bu... Read more
The name of custom VisualElements is not shown in UI Builder when UxmlFa...
How to reproduce:1. Open the attached project “IN-135458”2. In the Project window, open the “Assets/UI Toolkit/UIDoc” asset3. In the... Read more
An ArgumentException error is thrown on SubScene import when EntityScene...
How to reproduce:1. Open the attached project “IN-133217“2. Open the “SampleScene”3. Observe the Console Actual result: An error is ... Read more
GrabPass does not correctly set the rect size when set up with a camera....
How to reproduce:1. Extract and open the attached “IN-135670.zip“ project2. Open the Assets/Scenes/SampleScene.unity scene3. Right-c... Read more
Build Steps are not visible in Project Auditor when generating a Build A...
How to reproduce:1. Open the attached “IN-135883“ project2. Open the “Scene“ scene3. Build and Run the Player4. In the Editor, open ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS