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[Crash] When opening a project that was created with 5.5.0a3 serializati...
Reproduction steps------------------------1) Open attached project--- Crashes before you can see editor window Read more
[Android] Calculating delta position (manually), gives different results...
Reproduction steps:1) Open Unity Remote on a device2) Open "case_815918-DeltaPositionBug.zip" project3) Open "scene" and enter playm... Read more
Deep Profile option affects performance even when profiler isn't recording
Steps to reproduce: 1. Open attached project2. Open scene "PrefabVSScriptableObject/TestGetComponent"3. Open profiler and disable Re... Read more
CanvasRenderer.OnTransformChanged is called on disabled UI objects
When a transform with children CanvasRenderers is changed/moved CanvasRenderer.OnTransformChanged is called for all of them even if ... Read more
Gamepad vibration script keeps crashing editor in play mode
How to reproduce: 1. Open the attached project and "level 1" scene in it.2. Play the scene and observe the crash. Reproducible: 5.3.... Read more
Deleting array elements with serliazed properties collapse/expand elemen...
Steps to reproduce:1. Open attached project2. Open "main" scene3. Select "GameObject" in the Hierarchy4. Ensure that A, B, D classes... Read more
Duplicating a GameObject twice, causes a change in the duplicated transf...
How to reproduce: 1. Open the attached project and the only scene in it.2. In the Hierarchy, select Banana/A/B and notice that B Gam... Read more
[Android] UI cardboard Vr Mode not disappearing after scene being changed
Steps to reproduce: 1) Download attached project 'Alia.zip' and open in Unity.2) Build and run project on a device.3) Click on Googl... Read more
build size increase for unity_builtin_extra
-e: build size increased considerably for user project going from 5.3 to 5.4 -repro:--open case_815795-Stripped.zip project (attache... Read more
The mouse Pointer Enter EventTrigger is triggered through other windows ...
How to reproduce: 1. Open the attached project and the only scene in it.2. Build and run the scene in windowed mode.3. Check if you ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS