Search Issue Tracker
Won't Fix
Votes
0
Found in
5.3.5f1
Issue ID
815796
Regression
No
[Android] UI cardboard Vr Mode not disappearing after scene being changed
Steps to reproduce:
1) Download attached project 'Alia.zip' and open in Unity.
2) Build and run project on a device.
3) Click on Google Cardboard icon (middle one).
Note: You should enter on Cardboard vr mode(see attached image 'cardboard.png').
4) Exit from this mode(button at the bottom).
Note: UI of vr cardboard not disappeared (see attached image 'not.png').
Expected result: UI elements in vr mode supposed to be turned off after quit this mode(see attached gif 'disappear.gif').
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS
Add comment